I set out to pick a project that would challenge myself to get better at hard surface modeling and texturing. I chose the Pip-Boy 2000 Mk IV from the game Fallout 76. I recreated the model and textures from scratch while referencing stills from the game and other promo materials. Took my time and added a lot of detail in every part. Learned a lot along the way!
Modeled in Cinema 4D, textured in Substance Painter, final renders in Cinema 4D with Octane Render.